FAQs

Ques- Will the light be shown to players in a server ?

Ans - There are three types of lights vehicle in FiveM or GTA 5 one is Static Light , Animated Lights and the other is RGB Lights and there detailed info are as follows.

*RGB Lights : In RGB there is constant animation with light which will shown to every player in the server or near the vehicle.

*Animated Lights : In Animated Lights there is an animation triggered when a player enter in the vehicle and starts the engine and this is a client side animation which means only players in the vehicle can only see the animation. The player outside the vehicle will not see the animation or lights.

*Static Lights : As the name stated it is static light which will not animate but everyone in the server will able to see the lights if the vehicle engine is on.

RGB Lights - Server Sided
Static Lights - Server Sided
Animated Lights - Client Sided


Ques - What are animated lights vehicle how do they work?

Ans - Animated Lights : In Animated Lights there is an animation triggered when a player enter in the vehicle and starts the engine and this is a client side animation which means only players in the vehicle can only see the animation. The player outside the vehicle will not see the animation or lights.

Ques - What is RGB lights vehicle and how do they work ?


Ans - RGB Lights : In RGB there is constant animation with light which will be shown to every player in the server or near the vehicle but you will need to turn on the engine of the vehicles.  


Ques - What are LODS ? how do they work?


LOD stand for "Levels of Detail". This is present in every professional game to reduce demand and performance on the workload of the system. It removes unimportant polygons that aren't visible at a further distance which keeps performance of your system running smoothly. I'd be willing to bet that if I made a real life counterpart vehicle for each vehicle slot in the game and each vehicle was optimized, had all 5 LOD levels with polygon counts relevant to the game's load. I wouldn't experience a single crash in my game relating to the vehicle mods. If anything, it'd be from the mass of edited files causing the game to freak out. A typical car mod of 300k polygons with not a single LOD is equal to 6 spawned default game cars. Now imagine that being rendered at a distance with multiple spawned in traffic. This is where performance loss reaches its lowest and you'll experience crashes.